<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
	<asset>
		<contributor>
			<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
			<authoring_tool>Blender v:244 - Illusoft Collada Exporter v:0.3.108</authoring_tool>
			<comments></comments>
			<copyright></copyright>
			<source_data>file://&lt;memory&gt;</source_data>
		</contributor>
		<created>2007-08-27T10:27:30.859000</created>
		<modified>2007-08-27T10:27:30.859000</modified>
		<unit meter="0.01" name="centimeter"/>
		<up_axis>Z_UP</up_axis>
	</asset>
	<library_geometries>
		<geometry id="Mesh_001-Lib" name="Mesh_001-Lib">
			<mesh>
				<source id="Mesh_001-Lib-Position">
					<float_array count="12" id="Mesh_001-Lib-Position-array">4.07358 1.73351 -0.10885 4.06426 -2.04264 0.02440 -0.19810 -2.04264 -0.27142 -0.18878 1.73351 -0.40467</float_array>
					<technique_common>
						<accessor count="4" source="#Mesh_001-Lib-Position-array" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<source id="Mesh_001-Lib-Normals">
					<float_array count="12" id="Mesh_001-Lib-Normals-array">-0.06919 0.03534 0.99695 -0.06919 0.03534 0.99695 -0.06919 0.03534 0.99695 -0.06919 0.03534 0.99695</float_array>
					<technique_common>
						<accessor count="4" source="#Mesh_001-Lib-Normals-array" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<source id="Mesh_001-Lib-UV">
					<float_array count="8" id="Mesh_001-Lib-UV-array">0.00000 1.00000 0.00000 0.00000 1.00000 0.00000 1.00000 1.00000</float_array>
					<technique_common>
						<accessor count="4" source="#Mesh_001-Lib-UV-array" stride="2">
							<param name="S" type="float"/>
							<param name="T" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<vertices id="Mesh_001-Lib-Vertex">
					<input semantic="POSITION" source="#Mesh_001-Lib-Position"/>
					<input semantic="NORMAL" source="#Mesh_001-Lib-Normals"/>
				</vertices>
				<polygons count="1">
					<input offset="0" semantic="VERTEX" source="#Mesh_001-Lib-Vertex"/>
					<input offset="1" semantic="TEXCOORD" source="#Mesh_001-Lib-UV"/>
					<p>0 0 3 1 2 2 1 3</p>
				</polygons>
			</mesh>
		</geometry>
	</library_geometries>
	<library_visual_scenes>
		<visual_scene id="Scene" name="Scene">
			<node layer="L1" id="Mesh_001" name="Mesh_001">
				<translate sid="translate">1.92434 0.63062 0.00000</translate>
				<rotate sid="rotateZ">0 0 1 -176.00000</rotate>
				<rotate sid="rotateY">0 1 0 0.00000</rotate>
				<rotate sid="rotateX">1 0 0 90.00000</rotate>
				<scale sid="scale">1.00000 1.02238 1.00000</scale>
				<instance_geometry url="#Mesh_001-Lib">
					<bind_material>
						<technique_common/>
					</bind_material>
				</instance_geometry>
			</node>
		</visual_scene>
	</library_visual_scenes>
	<scene>
		<instance_visual_scene url="#Scene"/>
	</scene>
</COLLADA>