<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
	<asset>
		<contributor>
			<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
			<authoring_tool>Blender v:246 - Illusoft Collada Exporter v:0.3.159</authoring_tool>
			<comments></comments>
			<copyright></copyright>
			<source_data>file://C:/</source_data>
		</contributor>
		<created>2008-07-06T09:32:50.563000</created>
		<modified>2008-07-06T09:32:50.563000</modified>
		<unit meter="0.01" name="centimeter"/>
		<up_axis>Z_UP</up_axis>
	</asset>
	<library_effects>
		<effect id="WHITE_GLASS-fx" name="WHITE_GLASS-fx">
			<profile_COMMON>
				<technique sid="blender">
					<phong>
						<emission>
							<color>0.00000 0.00000 0.00000 1</color>
						</emission>
						<ambient>
							<color>0.38824 0.38432 0.38824 1</color>
						</ambient>
						<diffuse>
							<color>0.77647 0.76863 0.77647 1</color>
						</diffuse>
						<specular>
							<color>0.50000 0.50000 0.50000 1</color>
						</specular>
						<shininess>
							<float>12.0</float>
						</shininess>
						<reflective>
							<color>1.00000 1.00000 1.00000 1</color>
						</reflective>
						<reflectivity>
							<float>0.8</float>
						</reflectivity>
						<transparent>
							<color>1 1 1 1</color>
						</transparent>
						<transparency>
							<float>0.0</float>
						</transparency>
					</phong>
				</technique>
			</profile_COMMON>
		</effect>
	</library_effects>
	<library_lights>
		<light id="Lamp-Light_001_00_001" name="Lamp-Light_001_00_001">
			<technique_common>
				<point>
					<color>0.75000 0.75000 0.75000</color>
					<constant_attenuation>1.0</constant_attenuation>
					<linear_attenuation>0.0</linear_attenuation>
					<quadratic_attenuation>0.0</quadratic_attenuation>
				</point>
			</technique_common>
		</light>
	</library_lights>
	<library_materials>
		<material id="WHITE_GLASS" name="WHITE_GLASS">
			<instance_effect url="#WHITE_GLASS-fx"/>
		</material>
	</library_materials>
	<library_geometries>
		<geometry id="Mesh-Geometry" name="Mesh-Geometry">
			<mesh>
				<source id="Mesh-Geometry-Position">
					<float_array count="24" id="Mesh-Geometry-Position-array">2.10922 2.06292 -0.21507 2.10922 -2.10142 -0.24932 -2.12144 -2.10142 -0.24932 -2.12144 2.06292 -0.21507 2.10922 2.06047 0.08337 2.10921 -2.10387 0.04911 -2.12144 -2.10387 0.04911 -2.12144 2.06047 0.08337</float_array>
					<technique_common>
						<accessor count="8" source="#Mesh-Geometry-Position-array" stride="3">
							<param type="float" name="X"></param>
							<param type="float" name="Y"></param>
							<param type="float" name="Z"></param>
						</accessor>
					</technique_common>
				</source>
				<source id="Mesh-Geometry-Normals">
					<float_array count="15" id="Mesh-Geometry-Normals-array">0.00000 -0.00823 0.99997 1.00000 -0.00000 0.00002 0.00000 -0.99997 -0.00821 -1.00000 0.00000 0.00000 0.00000 0.99997 0.00821</float_array>
					<technique_common>
						<accessor count="5" source="#Mesh-Geometry-Normals-array" stride="3">
							<param type="float" name="X"></param>
							<param type="float" name="Y"></param>
							<param type="float" name="Z"></param>
						</accessor>
					</technique_common>
				</source>
				<vertices id="Mesh-Geometry-Vertex">
					<input semantic="POSITION" source="#Mesh-Geometry-Position"/>
				</vertices>
				<polygons count="5">
					<input offset="0" semantic="VERTEX" source="#Mesh-Geometry-Vertex"/>
					<input offset="1" semantic="NORMAL" source="#Mesh-Geometry-Normals"/>
					<p>6 0 5 0 4 0 7 0</p>
					<p>0 1 4 1 5 1 1 1</p>
					<p>6 2 2 2 1 2 5 2</p>
					<p>7 3 3 3 2 3 6 3</p>
					<p>4 4 0 4 3 4 7 4</p>
				</polygons>
			</mesh>
		</geometry>
		<geometry id="Mesh_001_-lib" name="Mesh_001_-lib">
			<mesh>
				<source id="Mesh_001_-lib-Position">
					<float_array count="24" id="Mesh_001_-lib-Position-array">2.06390 2.06802 -0.21815 2.06390 -2.09356 -0.37358 -2.07613 -2.09356 -0.37358 -2.07613 2.06802 -0.21815 2.06390 2.05688 0.08009 2.06390 -2.10470 -0.07534 -2.07613 -2.10470 -0.07534 -2.07613 2.05688 0.08009</float_array>
					<technique_common>
						<accessor count="8" source="#Mesh_001_-lib-Position-array" stride="3">
							<param type="float" name="X"></param>
							<param type="float" name="Y"></param>
							<param type="float" name="Z"></param>
						</accessor>
					</technique_common>
				</source>
				<source id="Mesh_001_-lib-Normals">
					<float_array count="18" id="Mesh_001_-lib-Normals-array">0.00000 0.03732 -0.99930 0.00000 -0.03732 0.99930 1.00000 0.00000 0.00000 0.00000 -0.99930 -0.03733 -1.00000 0.00000 0.00000 0.00000 0.99930 0.03733</float_array>
					<technique_common>
						<accessor count="6" source="#Mesh_001_-lib-Normals-array" stride="3">
							<param type="float" name="X"></param>
							<param type="float" name="Y"></param>
							<param type="float" name="Z"></param>
						</accessor>
					</technique_common>
				</source>
				<vertices id="Mesh_001_-lib-Vertex">
					<input semantic="POSITION" source="#Mesh_001_-lib-Position"/>
				</vertices>
				<polygons count="6" material="WHITE_GLASS">
					<input offset="0" semantic="VERTEX" source="#Mesh_001_-lib-Vertex"/>
					<input offset="1" semantic="NORMAL" source="#Mesh_001_-lib-Normals"/>
					<p>0 0 1 0 2 0 3 0</p>
					<p>6 1 5 1 4 1 7 1</p>
					<p>0 2 4 2 5 2 1 2</p>
					<p>6 3 2 3 1 3 5 3</p>
					<p>7 4 3 4 2 4 6 4</p>
					<p>4 5 0 5 3 5 7 5</p>
				</polygons>
			</mesh>
		</geometry>
	</library_geometries>
	<library_visual_scenes>
		<visual_scene id="Scene002" name="Scene002">
			<node layer="L1" id="Mesh" name="Mesh">
				<translate sid="translate">0.00000 -0.06114 0.00000</translate>
				<rotate sid="rotateZ">0 0 1 0.00000</rotate>
				<rotate sid="rotateY">0 1 0 0.00000</rotate>
				<rotate sid="rotateX">1 0 0 88.08590</rotate>
				<scale sid="scale">1.04011 1.00000 1.00000</scale>
				<instance_geometry url="#Mesh-Geometry"/>
			</node>
			<node layer="L1" id="Lamp_001_001_002" name="Lamp_001_001_002">
				<translate sid="translate">-0.05604 7.85380 0.56237</translate>
				<rotate sid="rotateZ">0 0 1 -59.64265</rotate>
				<rotate sid="rotateY">0 1 0 -124.72602</rotate>
				<rotate sid="rotateX">1 0 0 -52.00090</rotate>
				<scale sid="scale">1.00000 1.00000 1.00000</scale>
				<instance_light url="#Lamp-Light_001_00_001"/>
			</node>
			<node layer="L1" id="Mesh_001" name="Mesh_001">
				<translate sid="translate">-0.00000 -0.05274 -0.01758</translate>
				<rotate sid="rotateZ">0 0 1 0.00000</rotate>
				<rotate sid="rotateY">0 1 0 -0.00000</rotate>
				<rotate sid="rotateX">1 0 0 87.77132</rotate>
				<scale sid="scale">1.03387 1.00000 1.00000</scale>
				<instance_geometry url="#Mesh_001_-lib">
					<bind_material>
						<technique_common>
							<instance_material symbol="WHITE_GLASS" target="#WHITE_GLASS">
								<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
							</instance_material>
						</technique_common>
					</bind_material>
				</instance_geometry>
			</node>
		</visual_scene>
	</library_visual_scenes>
	<library_physics_materials>
		<physics_material id="Mesh-PhysicsMaterial" name="Mesh-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0</dynamic_friction>
				<restitution>0</restitution>
				<static_friction>0</static_friction>
			</technique_common>
		</physics_material>
		<physics_material id="Mesh_001-PhysicsMaterial" name="Mesh_001-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0.5</dynamic_friction>
				<restitution>0.0</restitution>
				<static_friction>0.5</static_friction>
			</technique_common>
		</physics_material>
	</library_physics_materials>
	<library_physics_models>
		<physics_model id="Scene002-PhysicsModel" name="Scene002-PhysicsModel">
			<rigid_body name="Mesh-RigidBody" sid="Mesh-RigidBody">
				<technique_common>
					<dynamic>false</dynamic>
					<mass>0</mass>
					<instance_physics_material url="#Mesh-PhysicsMaterial"/>
					<shape>
						<instance_geometry url="#Mesh-Geometry"/>
					</shape>
				</technique_common>
			</rigid_body>
			<rigid_body name="Mesh_001-RigidBody" sid="Mesh_001-RigidBody">
				<technique_common>
					<dynamic>false</dynamic>
					<mass>0</mass>
					<instance_physics_material url="#Mesh_001-PhysicsMaterial"/>
					<shape>
						<instance_geometry url="#Mesh_001_-lib"/>
					</shape>
				</technique_common>
			</rigid_body>
		</physics_model>
	</library_physics_models>
	<library_physics_scenes>
		<physics_scene id="Scene002-Physics" name="Scene002-Physics">
			<instance_physics_model url="#Scene002-PhysicsModel">
				<instance_rigid_body body="Mesh-RigidBody" target="#Mesh"/>
				<instance_rigid_body body="Mesh_001-RigidBody" target="#Mesh_001"/>
			</instance_physics_model>
		</physics_scene>
	</library_physics_scenes>
	<scene>
		<instance_physics_scene url="#Scene002-Physics"/>
		<instance_visual_scene url="#Scene002"/>
	</scene>
</COLLADA>