[layer0:Image]
texture = rock_bottom.png
xpos = 25
ypos = 0.5
xscale = .25
yscale = .25
inPixels = xpos

[layer1:Image]
texture = rock_fill.png
xpos = 25
ypos = 0.5
xscale = .25
yscale = .25
rect = (0.0,1.0,0,rock)
valignment = bottom
inPixels = xpos

[layer2:Image]
texture = rock_top.png
xpos = 25
ypos = 0.5
xscale = .25
yscale = .25

[layer3:Image]
texture = rock_arr.png
xpos = .095
ypos = ((.2575*rock) * 2) + .1
xscale = .25
yscale = .25

[layer4:Image]
texture = overdrive bottom.png
xpos = 0.5
ypos = 0.04
xscale = 0.41
yscale = 0.41

[layer5:Image]
texture = overdrive fill.png
xpos = 0.5
ypos = 0.032
xscale = .41
yscale = .35
rect = (0.0, power, 0.25, 1.0)
alignment = left

[layer6:Image]
texture = overdrive top.png
xpos = .5
ypos = 0.065
xscale = 0.3
yscale = 0.3

[layer9:Text]
text = streak
font = streakFont
xpos = 620
ypos = 0.75
useComma = True
alignment = right
inPixels = xpos
replace = 0,O

[layer10:Text]
text = score
font = scoreFont
xpos = 620
ypos = 0.8
useComma = True
alignment = right
inPixels = xpos
replace = 0,O

[layer11:Image]
texture = stargrey.png
xpos = 600
ypos = 315
xscale = .30
yscale = .30
inPixels = xpos|ypos

[layer12:Circle]
texture = starwhite.png
ratio = partialStars
xpos = 600
ypos = 315
xscale = .30
yscale = .30
inPixels = xpos|ypos
condition = ratio > 0

[layer13:Text]
text = "%d Stars"  % stars
font = loadingFont
xpos = 425
ypos = 315
alignment = right
inPixels = xpos|ypos

[layer17:Image]
texture = mult2.png
xpos = .5
ypos = 0.0395
xscale = .4305
yscale = .4305
rect = (0.0, 1.0, (streak%10)*.1, ((streak%10)+1)*.1)

[layer17:fx0:Replace]
rect = (0.0, 1.0, 0.9, 1.0)
condition = streak >= streakMax

[layer18:Image]
texture = mult.png
xpos = .5
ypos = 0.034
xscale = .5
yscale = .5
rect = (0.0, 1.0, float(multiplier-1)*0.125, float(multiplier)*0.125)

[layer18:fx0:Replace]
texture = bassgroovemult.png
rect = (0.0, 1.0, float(multiplier-1)*0.083333333, float(multiplier)*0.083333333)
condition = player.isBassGuitar and streak > 30

