[layer1]
texture    = stage_background.png
xres       = 512
yres       = 512
xscale     = 1.3
yscale     = 1.3
xpos       = 0.0
ypos       = 0.0
angle      = 0.0

[layer2]
texture    = stage_lights1.png
xres       = 256
yres       = 128
xpos       = -0.65
ypos       = -0.8

[layer3]
texture    = stage_lights2.png
xres       = 256
yres       = 128
xpos       = 0.65
ypos       = -0.8

[layer4]
texture    = stage_drums.png
xres       = 256
yres       = 256
xpos       = -0.7
ypos       = 0.0

[layer4:fx1]
type       = scale
trigger    = beat
xmagnitude = 0.01
ymagnitude = 0.01

[layer5]
texture    = stage_bassdrum.png
xres       = 128
yres       = 128
xpos       = -0.65
ypos       = 0.13

[layer5:fx1]
type       = scale
trigger    = beat
xmagnitude = 0.06
ymagnitude = 0.06

[layer6]
texture    = stage_speakers.png
xres       = 256
yres       = 256
xpos       = 0.7
ypos       = 0.0

[layer6:fx1]
type       = scale
trigger    = beat
xmagnitude = 0.03
ymagnitude = 0.03
delay      = 0.5

[layer7]
texture    = stage_speaker_cones.png
xres       = 256
yres       = 256
xpos       = 0.67
ypos       = -0.03

[layer7:fx1]
type       = scale
trigger    = beat
xmagnitude = 0.07
ymagnitude = 0.07

[layer8]
texture    = stage_audience1.png
xres       = 256
yres       = 256
xpos       = -0.8
ypos       = 0.4

[layer8:fx1]
type       = wiggle
trigger    = beat
xmagnitude = 0.02
ymagnitude = -0.04
frequency  = 0.5

[layer9]
texture    = stage_audience2.png
xres       = 256
yres       = 256
xpos       = 0.8
ypos       = 0.4

[layer9:fx1]
type       = wiggle
trigger    = beat
xmagnitude = 0.01
ymagnitude = -0.03
frequency  = 1.0
delay      = .25

[layer10]
texture      = stage_light.png
xres         = 256
yres         = 256
xpos         = -0.87
ypos         = -0.75
xscale       = 3.0
yscale       = 3.0
src_blending = src_alpha
dst_blending = one
foreground   = 1

[layer10:fx1]
type         = light
trigger      = pick
light_number = 0
intensity    = 0.7

[layer10:fx2]
type         = rotate
trigger      = miss
profile      = sinstep
angle        = 10
period       = 75

[layer11]
texture      = stage_light.png
xres         = 256
yres         = 256
xpos         = -0.69
ypos         = -0.8
xscale       = 3.0
yscale       = 3.0
angle        = -12.0
src_blending = src_alpha
dst_blending = one
foreground   = 1

[layer11:fx1]
type         = light
trigger      = pick
light_number = 1
intensity    = 0.7

[layer11:fx2]
type         = rotate
trigger      = miss
profile      = sinstep
angle        = -10
period       = 100

[layer12]
texture      = stage_light.png
xres         = 256
yres         = 256
xpos         = -0.48
ypos         = -0.83
xscale       = 3.0
yscale       = 3.0
angle        = -16.0
src_blending = src_alpha
dst_blending = one
foreground   = 1

[layer12:fx1]
type         = light
trigger      = pick
light_number = 2
intensity    = 0.7

[layer12:fx2]
type         = rotate
trigger      = miss
profile      = sinstep
angle        = 7
period       = 150

[layer13]
texture      = stage_light.png
xres         = 256
yres         = 256
xpos         = 0.83
ypos         = -0.75
xscale       = 3.0
yscale       = 3.0
src_blending = src_alpha
dst_blending = one
foreground   = 1

[layer13:fx1]
type         = light
trigger      = pick
intensity    = 0.7
light_number = 0

[layer13:fx2]
type         = rotate
trigger      = miss
profile      = sinstep
angle        = 12
period       = 250

[layer14]
texture      = stage_light.png
xres         = 256
yres         = 256
xpos         = 0.64
ypos         = -0.84
xscale       = 3.0
yscale       = 3.0
angle        = 12.0
src_blending = src_alpha
dst_blending = one
foreground   = 1

[layer14:fx1]
type         = light
trigger      = pick
light_number = 1
intensity    = 0.7

[layer14:fx2]
type         = rotate
trigger      = miss
profile      = sinstep
angle        = -5
period       = 200

[layer15]
texture      = stage_light.png
xres         = 256
yres         = 256
xpos         = 0.46
ypos         = -0.9
xscale       = 3.0
yscale       = 3.0
angle        = 19.0
src_blending = src_alpha
dst_blending = one
foreground   = 1

[layer15:fx1]
type         = light
trigger      = pick
light_number = 2
intensity    = 0.7

[layer15:fx2]
type         = rotate
trigger      = miss
angle        = -5
period       = 150
